Physical Computing

Physical computing, in the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world.

The Make.Learn.Share project is taking Physical Computing into schools using devices such as the “Makey Makey” pictured above.

 

TEACHING RESOURCES

PHYSICAL COMPUTING SESSION 1

Supporting materials for this session
Physical Computing - flowchart
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Physical Computing - materials
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Physical Computing - Scratch games
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PowerPoint for the delivery of this module
Physical Computing session 1
PowerPoint for the delivery of this module
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Supporting notes for the session PowerPoint
Physical Computing session 1 notes
Supporting notes for the session PowerPoint
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PHYSICAL COMPUTING SESSION 2

Supporting materials for this session
Physical Computing - Art Generator instructions
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Physical Computing - Bat Maze instructions
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Physical Computing - Musical Shapes instructions
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Supporting materials for this session
Physical Computing - Racing Game instructions
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PowerPoint for the delivery of this module
Physical Computing session 2
PowerPoint for the delivery of this module
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Supporting notes for the session PowerPoint
Physical Computing session 2 notes
Supporting notes for the session PowerPoint
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AMBASSADOR TRAINING

PowerPoint to support Ambassadors in their delivery of the module
Physical Computing Ambassador Training
PowerPoint to support Ambassadors in their delivery of the module
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Supporting notes for the Physical Computing Ambassador Training PowerPoint
Physical Computing Ambassador Training notes
Supporting notes for the Physical Computing Ambassador Training PowerPoint
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PLEASE NOTE: the materials available for download from this site are for educational use only and cannot be used for purposes of commercial advantage or private financial gain. Please contact us if you require more information.